
I think most people would play on PC given the choice. I still think it is a good start compared with competitor PC numbers. I never thought one of the Gs in GGG might stand for 'gaslighting' but gosh, sure does seem like it doesn't it? A slow news day is not sufficient excuse to so casually use a few professional streamers as a legitimate sample of 'the community'. It's bullshit, honestly - and I was glad to see people saying as much in the comments. It completely undermines the actual community's agency and influence. Never mind the number, let's stick with the core issue.Ĭalling popular streamers who profit from playing your game 'your community' is like calling lobbyists 'average voters'. As long as it was purely in-game and consistent, well, fair enough.īut this? 'Community' being a whole six streamers? GGG have been playing games with language from the start.

Let’s take a look at the response below.What, you'd expect anything less from the same people who define melee as 'any form of attack that uses a melee weapon to deal damage regardless of range' or have repositioned a substantial if as yet actually unsubstantial expansion as 'a sequel'? The bottom line is it’s wildly expensive to get the best gear in Diablo Immortal. Den of Geek expertly broke the microtransaction structure down brilliantly, so check that out for the ugly details. Trouble is, the best Legendary Gems can only drop once a month unless you fork over lots of money. Most of the controversy centers on Legendary Gems - trinkets ranked from one to five stars that add powerful buffs and modifiers to armor. So instead of just picking up cool swords and armor by killing monsters, the best stuff is mainly found by busting out a credit card.

That’s kind of how games of this nature bring in revenue, but Diablo Immortal stitches microtransactions onto the series’ core item-hunting gameplay loop. The free-to-play spinoff came out last week on PC and Mobile, with loads of optional in-game purchases. Full disclosure: I’ve not sunk any time into the game and probably never will after reading what it’s all about. Fans are not happy with Diablo Immortal ‘s launch, and the frustration stems entirely from the monetization systems.
